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MonoGame’s Cross-Platform Content Pipeline
In my last post, I discussed how to use the XNA GS 4.0 Content Pipeline project along side the MonoGame Game projects. Since the release of MonoGame 3.0, the MonoGame team has been hard at work in implementing their own Content Pipeline to build xnb files. My only criticism at this point is that it currently does not maintain compatibility with existing XNA GS 4.0 Projects. I don’t think this will be a showstopper for many peple, but it would be nice not to have to slice up existing projects to make ......

Posted On Friday, February 8, 2013 1:16 PM

Using Web Services from an XNA 4.0 WP7 Game
Now that the Windows Phone 7 development tools have been out for a while, let’s talk about how you can use them. Windows Phone 7 ( WP7 ) has two application types that you can create, either Silverlight or XNA, and you can’t really mix the two together. The development environment for WP7 is a special edition of Visual Studio 2010 called Visual Studio 2010 Express for Windows Phone. This edition will be installed with the WP7 tools, even if you have a full edition of VS2010 already installed. While ......

Posted On Thursday, June 17, 2010 9:57 PM

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