Disable Special Keys in Win App C#

Today, when I was planning to write an article on Grid View. I got a message from a very good friend of mine who is asking to disable the special keys(Windows Keys) in his application. When I start researching on it, I was thinking that it can be done using e.KeyChar but unfortunately, it is not showing any information about windows keys.

So in this post I will explain you, how can we disable the special keys (in our case windows keys) in C# Application.

1. Crete a c# windows application project 2. On the code behind of your default form add the following references

1: using System.Diagnostics;

2: using System.Runtime.InteropServices;

3. Now before the constructor of your form place the following code.

1: // Structure contain information about low-level keyboard input event

2: [StructLayout(LayoutKind.Sequential)]

3: private struct KBDLLHOOKSTRUCT

4: {

5: public Keys key;

6: public int scanCode;

7: public int flags;

8: public int time;

9: public IntPtr extra;

10: }

11: 

12: //System level functions to be used for hook and unhook keyboard input

13: private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);

14: [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

15: private static extern IntPtr SetWindowsHookEx(int id, LowLevelKeyboardProc callback, IntPtr hMod, uint dwThreadId);

16: [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

17: private static extern bool UnhookWindowsHookEx(IntPtr hook);

18: [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

19: private static extern IntPtr CallNextHookEx(IntPtr hook, int nCode, IntPtr wp, IntPtr lp);

20: [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]

21: private static extern IntPtr GetModuleHandle(string name);

22: [DllImport("user32.dll", CharSet = CharSet.Auto)]

23: private static extern short GetAsyncKeyState(Keys key);

24: 

25: 

26: //Declaring Global objects

27: private IntPtr ptrHook;

28: private LowLevelKeyboardProc objKeyboardProcess;

4. Now add the following code on your constructor.

1: public Form1

2: {

3: ProcessModule objCurrentModule = Process.GetCurrentProcess.MainModule; //Get Current Module

4: objKeyboardProcess = new LowLevelKeyboardProc(captureKey); //Assign callback function each time keyboard process

5: ptrHook = SetWindowsHookEx(13, objKeyboardProcess, GetModuleHandle(objCurrentModule.ModuleName), 0); //Setting Hook of Keyboard Process for current module

6: 

7: 

8: InitializeComponent;

9: }

5. Now Implement the callback function

1: private IntPtr captureKey(int nCode, IntPtr wp, IntPtr lp)

2: {

3: if (nCode >= 0)

4: {

5: KBDLLHOOKSTRUCT objKeyInfo = (KBDLLHOOKSTRUCT)Marshal.PtrToStructure(lp, typeof(KBDLLHOOKSTRUCT));

6: 

7: if (objKeyInfo.key == Keys.RWin || objKeyInfo.key == Keys.LWin) // Disabling Windows keys

8: {

9: return (IntPtr)1;

10: }

11: }

12: return CallNextHookEx(ptrHook, nCode, wp, lp);

13: }

6. Now go to your designer class and replace your dispose method.

1: ///

2: /// Clean up any resources being used.

3: ///

4: /// true if managed resources should be disposed; otherwise, false.

5: protected override void Dispose(bool disposing)

6: {

7: if (disposing && (components!= null))

8: {

9: 

10: components.Dispose;

11: }

12: if (ptrHook!= IntPtr.Zero)

13: {

14: UnhookWindowsHookEx(ptrHook);

15: ptrHook = IntPtr.Zero;

16: }

17: base.Dispose(disposing);

18: }

So, in this way we can stop the windows key operation till your application is running.You can find the Source code.

This article is part of the GWB Archives. Original Author: Agha Usman Ahmed

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